AI Insights · Timothy · January 2022
Top 5 Shooter Games on Android in Saudi Arabia Q4 2021
Discover the performance of the top 5 shooter games on Android in Saudi Arabia during Q4 2021, including download trends, revenue, and active user statistics.
The fourth quarter of 2021 saw significant activity in the shooter games category on the Android platform in Saudi Arabia. Here's an overview of how the top 5 games performed, based on data from Sensor Tower.
PUBG MOBILE, published by Level Infinite, experienced a consistent increase in weekly revenue, peaking at around $346K in the final week of December. Weekly downloads fluctuated, reaching a high of approximately 35K in mid-October before declining to around 24K by the end of December. The game maintained a strong weekly active user base, ranging from around 384K to 455K throughout the quarter.
Free Fire by Garena International I showed a varied revenue trend, with weekly earnings peaking at approximately $113K at the end of December. Download numbers were relatively stable, with a peak of around 30K in late September and a dip to about 22K in early November. The game retained a robust active user base, staying above 1.2M and peaking at around 1.6M active users.
Call of Duty: Mobile Season 8, from Activision Publishing, Inc., saw its highest weekly revenue at around $34K in late October. The game’s downloads peaked at approximately 12K in late December, starting from around 12K in late September. Active users showed a slight decline from around 147K to 123K by the end of November, with a slight recovery to around 132K by mid-December.
Free Fire MAX, another title from Garena International I, had a steady revenue growth, reaching about $17K by the end of December. Weekly downloads began at around 20K in late September and settled around 9K by the end of December. Active users remained consistent, ranging from around 152K to 178K throughout the quarter.
NEW STATE : NEW ERA OF BR, published by KRAFTON, Inc., saw a significant initial spike in downloads with approximately 167K in early November, followed by a sharp decline to around 5K by late December. The game’s revenue peaked at around $15K in mid-November, declining to around $3K by the end of December. Active users mirrored this trend, starting at around 162K and dropping to approximately 32K by late December.
For more detailed insights and trends, visit Sensor Tower.